dropkitAI study
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Food. Water. Rest.

Three needs, remembered resource sites, and shelters. Recorded on Linux · 3,600 accelerated ticks · seed 27.

Synthetic agent with learned goal choices and a scripted route planner. Terrain is known; resource sites are discovered within three cells. This is separate from the fly-connectome experiments.

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B · bugF · foodW · waterS · shelterHeavy border · rememberedFaded · regrowing

Blue · energyGreen · waterOrange · fatigueScale 0–100

Alive

Current goal: explore

Food eaten
0
Water taken
0
Shelter sleep ticks
0
Learned contexts
0
Remembered sites
0

Same-world comparison · 20 seeds

PolicySurvivedMean foodMean waterMean shelter sleep
Learner20 / 20109.286.8858.4 ticks
Learning off20 / 20102.276.6439.3 ticks
Site memory off20 / 2064.348.4815.1 ticks
Scripted priorities20 / 2060.652.7262.4 ticks

All four policies survived all 20 held-out worlds. This setup does not demonstrate a survival benefit from learning. Resource counts describe behavior; collecting more is not automatically better.

Seeds 101–120, 3,600 ticks each, initially zero learned values. Site-memory off retains learned values and exploration visit ages. Physiology, rewards and high-level goals are engineered. No day/night, predators or biological neurons. These are accelerated simulations, not another wall-clock hour.

Evidence & reproduction

Run with Node 22.23.4: node run.mjs NEW_OUTPUT_DIRECTORY beside the model. A separate save/resume check matched the entire uninterrupted state. Recorded world is stopped; playback does not control Linux.